RadialGradient_mod_by_spxl
based on RadialGradient.pde by Ira Greenberg
Source code: RadialGradient_mod_by_spxl.pde
Here’s another Processing sketch I’ve been fiddling about with for more time than is probably reasonable… this one is just 2D, and, once again, based on one of the basic examples provided with the Processing Development Environment. The original program painted some nice circles with gradient fills. Just [...]
Posted in:
Colour, Graphics, Interactive, Processing Sketch, Subpixel's Creations
by
subpixel
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1 Comment
MySpace friend request…
Q:
hi, just wondering how you are. . .
A:
Like a diamond in the sky
When the blazing sun is gone, when he nothing shines upon, then I show my little light: twinkle, twinkle all the night. In the dark blue sky I keep, while the city falls asleep, for I ne’er shut my [...]
Posted in:
Nostalgia, Poetry
by
subpixel
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Tags: Mother Goose, nursery rhyme, star
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Esfera_mod_by_spxl_4
based on Esfera.pde by David Pena
Source code:
Esfera_mod_by_spxl_4.pde
Hair.pde
Oscillator.pde
Just when I thought I was clever having multiple Processing sketches live in the same folder (to share libraries), along comes Processing 1.0. I’d only just downloaded a newer version, like, yesterday… Okay, I’ll get the official 1.0 release then. Since it’s official and all. :o)
First thing I encountered [...]
Posted in:
Interactive, OpenGL, Processing Sketch, Subpixel's Creations
by
subpixel
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Tags: 3D text, osciallator, tentacles
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Esfera_mod_by_spxl_3
based on Esfera.pde by David Pena
Source code:
Esfera_mod_by_spxl_3.pde
Hair.pde
Oscillator.pde
I decided to have a bit more of a play with Processing. Some of the changes in v3:
Hair.pde and Osciallator.pde created with just the Hair and Oscillator classes in them. I also removed references from the Hair class to the global variables used as parameters for the random [...]
Posted in:
Interactive, OpenGL, Processing Sketch, Subpixel's Creations
by
subpixel
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Tags: 3D text, osciallator, tentacles
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This is an entry I’d started writing on Tue 28 October, but didn’t get around to completing until now, so mostly references a weekend three weeks ago…
Tuesday 28 October
It seemed to be quite chilly when I was out last night, and this evening, when a houseguest came inside, they announced that it was snowing outside. [...]
Posted in:
Old Street, Parties & Nightlife, Personal Security, Photos
by
subpixel
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Tags: Dr.Mo, pickpocket, snow
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Water fluoridation has recently become a hot topic for me. I’m fron Sydney. Sydney and most major Australian metropolitan areas have an artificially fluoridated water supply. What does this mean? It means the “tap water” contains an added fluoride compound. I, like pretty much everyone else, grew up with the belief that fluoride was added [...]
Posted in:
Consumer Issues, Education, England, Personal Health, Water Fluoridation
by
subpixel
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Tags: NHS, Southampton
2 Comments
Here is a copy of a letter I have just submitted to Internode, the internet service provider I used in Sydney, with my objection to the development and introduction of the so-called Clean Feed (ISP-level internet censorship) proposed by the current Australian Labor Government.
Originally addressed to Internode support with copies to Mark Newton and the [...]
Posted in:
Australia, Censorship, Clean Feed
by
subpixel
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Tags: DBCDE, Internode, The Mark Newton letter
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So then, since the las post I’ve had a play with Processing. I decided to put some oscillators in to shake things up a bit… I created a few global variable names something like SPHERE_RADIUS_VARIATION_AMPLITUDE_PROPORTION, but found them beastly to work with (long lines ahoy!), and that was with only one oscillator, so then decided [...]
Posted in:
3D Graphics, Interactive, OpenGL, Processing Sketch, Subpixel's Creations
by
subpixel
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Tags: magic numbers
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A lone voice in the emptiness of web-space called out to me, asking about how I posted a Processing sketch to my blog. Gabriel’s comment:
Hi
first off, love the sketch. I am looking for a dead simple way to post my sketches on a blog. For the image above, are you doing a screengrab and then [...]
Posted in:
3D Graphics, How to..., Interactive, Processing Sketch, Web Development
by
subpixel
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Tags: IrfanView, screenshot, Spaceballs
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